Emerging Media Demystified. From Upshot Interactive.


Archive for the ‘Website Usability’ Category


Worst. Quiz. Ever.

sharkWho doesn’t like a good online quiz? Take a leftover from Web 1.0, add a dash of social networking, and it would seem quizzes are the hottest thing online.

Of course, we all complain we’re inundated with Facebook quizzes, but hell, we all take them now and again right? These quizzes help broadcast our personality, provide a sense of voyeurism into our Friend’s lives, and create a distraction from, well, the economy for one. They are also an easy way for brands to create content for Fans (see our last post).

Which brings me to (insert Simpson’s Comic Book Guy voice), the Worst. Quiz. Ever.

Last night kicked off Discovery Channel’s Shark Week 2009, and Emerge designer extraordinaire Josh Webb turned me on to the “What Type of Shark Are You?” quiz, found on the Discovery Website promoting, you guessed it, the ever-popular Shark Week. I hesitate to even share the URL, but to truly get a sense of a quiz so horrific I would rather take the What Mr. Belvidere Character Are You? Quiz (doesn’t really exist) you can check it out at:
http://dsc.discovery.com/sharks/what-kind-of-shark-are-you-quiz.html

Let’s break down this marvel of Web technology:

  1. The quiz looks like it was designed, and written, by a high school student.
  2. It asks TEN (yes, 10) completely nonsensical multiple-choice questions about your life, and to prolong the pain, actually provides a “witty” summary after you answer each one, making the time to take this “fun” quiz excruciatingly long.
  3. The questions are accompanied by some the worst stock photography ever. It looks like they bought a stock photography CD from 1996 and used every photo on it, along with attributing each photo in the quiz to Getty Images. (Did Getty pay for this mention? Were the photos so expensive Discovery had to get Getty to subsidize the project?)  C’mon you are THE DISCOVERY CHANNEL! How about some really freakin’ cool pictures of sharks or even what they eat? Better yet, how about a few badass videos of a Great White jumping out of the water in between answers? I realize the point is to show pictures that are associated with the questions, but really, do we need to see a picture of a “sensitive guy” when we’re asked about well, whether we’re sensitive? We get it.
  4. The results make zero sense and I’m pretty convinced it’s flawed. The quiz tries to take your answers and summarize them in the form of whatever shark you happen to be; however, the responses did not match the answers I gave. In fact, Josh, his wife, and myself were all Hammerhead Sharks. This leads me to believe all results are, you guessed it: Hammerhead Sharks.
  5. You can’t share the results. I can’t post my results to Facebook, invite my friends, or even email them. Yes, the page has the standard “Share” button on it, but this is likely simply because it’s part of Discovery Channel’s sitewide template.

OK, I realize I’m picking on Discovery Channel, but like every other red-blooded American, who doesn’t like Shark Week? For shame. Admittedly, I have no idea when this quiz was created. For all I know, this quiz was created in 1996, by an intern before social sharing existed, and the idea of using good content to help promote your brand—in this case, Shark Week, was commonsense. Maybe they are just repurposing old stuff.

However, the quiz is featured right on the Shark Week homepage, and, like I said, it is…um…Shark Week right now. Summary? Just another fine example of putting up content for the sake of content, and alienating your fans.

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Google or Bing?

Microsoft’s highly-anticipated Bing.com debuted recently, and Microsoft is reportedly mounting a massive ad campaign to promote it, so I decided to conduct a completely random, non-scientific, borderline unfair test of Google vs. Bing.

Based on some current client work, I wanted to locate articles that talked about successful launches of Ning sites–that is, the social network platform that allows anyone to create thier own social networking communities. So I fired up both Google and Bing and typed, “successful Ning sites”

Now I realize this is a fairly ambigous phrase. Successful how? But if Google or Bing could read my mind, they’d know I meant successful in the sense that the resulting site got a lot of people signing up, participating and generally staying engaged (making money helps too).

The results? Well, both search engines gave similar results, but Bing seemed to work more like a reference tool for the term “Ning” than give me actually relevant results around what constitutes a successful Ning website. In the top results were ning.com, the Wikipedia entry on Ning, and a couple Ning websites. Google on the other hand, had at least 3 articles on page 1 that were inline with what I was looking for–while not perfect, at least I was able to glean some valuable information.

OK, so winner: Google. And yes, it is a completely unfair one minute comparison. However, how many chances do you think people testing Bing out will give it? That’s right: one. For all  Microsoft’s millions of dollars in Bing promotion, they’re only going to have one shot to get this right. Personally, I don’t think Google has much to worry about.

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Web-based Apps or I ♥ Lando Calrissian

cloud_cityIf you’re a Star Wars nerd (guilty), what probably came to mind when the phrase “cloud computing” came into public use this past year was an image of Cloud City, the floating metropolis governed by Billy Dee Williams (nee Lando Calrissian) in the The Empire Strikes Back (you know, episode two, er, five, of the series). What could be bad about that?

Well, cloud computing isn’t about living in the clouds. It’s about web-based applications—having your computer applications and ultimately your data on somebody’s server out there in (cliché alert) cyberspace so you can access it anywhere you want. And when you put it like that with private companies holding on to your data, the “new hope” people love about Star Wars seems to morph into the darkness of The Matrix or The Terminator. It’s how so many internet-related issues get presented in the media—a battle between access and privacy.

Yet, as the mainstream media fans the flames of that debate to bump up circulation/ratings, the online community, both public and private has moved toward demanding (and providing) greater and greater access, although what they’re willing to give up to get that access remains unclear.

The “cloud” was, of course, there at the birth of the Internet where businesses and individuals agreed to offer up their information to hosting facilities and internet service providers. And it has only gotten bigger since then. More and more people use webmail apps as their only email service. Most users have no qualms about loading vast amounts of personal information onto Facebook, Flickr, Twitter, or whatever social networking platform they use. And the granddaddy of them all, Google, offers all of the above: Google Docs (word processing, spreadsheets, presentations and more), Google Calendar (just what you think it is), Gmail (ditto), Picassa (photo sharing/editing), etc., etc., etc.

Many of these applications are incredibly popular and continue to grow at breakneck speed because people enjoy the access. Still, every couple of news cycles, there is a big media storm about some issue of personal privacy or more specifically personal primacy, that is to say “whose rights come first?”, the application’s or the individual’s.

The most recent example of this was Facebook’s rather dismal handling of its revision of their Terms of Service (TOS). Facebook stated that users who used the social networking platform and uploaded pictures, messages, etc. were essentially giving Facebook ownership of that content in perpetuity (even if users cancelled their accounts). When users heard the word “ownership,” thousands of them balked (okay, maybe it was a little stronger than that). Yet Robert Scoble among others didn’t see what the fuss was about. As he blogged on Scobleizer, “If you are uploading your content to, and participating online with, you are giving a HUGE amount of ownership to services that, well, you really don’t control.” Facebook, of course, quickly backed off the new TOS language. Sure they still have tremendous control of everything we upload to the site, but they’re no longer claiming to “own” us and they’re giving us the great platform we want, so we forgive them.

Google, however, hasn’t made that same mistake. They just keep on coming up with services we want. And they keep compiling our information and using it to generate big piles of ad revenue. (Imagine what it will be like when they launch gDrive, an online virtual hard drive where we can store anything and everything we want.) Wisely, Google never explicitly claims “ownership” of our data, which is why we’re still boyfriend/girlfriend. Sure they get to hear all our secrets, but we’re getting what we want out of the deal too. Will Google stay true to their “Don’t Be Evil” mission statement? Who knows?

What we do know is that web-based apps will continue to grow because people want the access. Furthermore, as we become more reliant on mobile apps, we’ll extend our dependence on the distributed web even more. Is there a downside? If there is, it’s listed on those TOS documents so many of us click on without reading when we add an app. For now we’re on cloud nine with Google and most of the other web-based applications. And aside from the occasional hostile takeover by the Empire, what could be better than living among the clouds?

(Disclosure: Emerge creates web-based apps and offers web-hosting services to our clients.)

Hat-tip to Adam Fox for today’s theme. Image from Wookiepedia.

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Responding To Your Audience: Anxiety or Opportunity?

It’s almost a Pavlovian response. You see Edvard Munch’s “The Scream,” and you think about anxiety, isolation, despair. Not exactly good timey feelings, but ones many people may be experiencing right now. But this isn’t another piece about the down economy. It’s about listening to your brand’s audience and responding in the way that’s most appropriate for your brand and its message which, you might be thinking, sounds a lot like social media. And you’d be right.

Social media’s focus on creating an interactive community of brands and users requires that brands become more attentive to the concerns and feelings of their audience and respond accordingly. That’s not unlike the task of an artist—be he/she painter, performer, graphic designer, etc—albeit in a more low tech way. The artist listens to the pulse of the times (or zeitgeist if you like ten dollar words) and presents his/her work as a reaction to, or even a rejection of, that pulse. Something at which Edvard Munch was rather adept.

The Munch tie-in is an exhibition here at the Chicago Art Institute called Becoming Edvard Munch: Influence, Anxiety, and Myth. The installation presents not only the anxious feelings the Norwegian artist depicts in his work, but also how instrumental he was in fostering the mentally unstable, tortured artist myth people often associate with him. This public perception is perhaps best illustrated by the fact that a painting of “The Scream” was vandalized early on with the words “could only have been painted by a madman.” Yet the public was not the only actor in this story, the artist also played an important part.

Munch channeled his personal misfortunes into his work, including the death of his mother and sister and his ongoing battle with alcoholism. Yet when art critics characterized the painter’s work as decadent, degenerate, and indicative of mental instability, Munch chose to embrace this persona rather than placate the status quo with more conventional efforts. Thereafter the artist delved deeper into this “disturbing” subject matter further establishing his reputation as an “aberrant” artist.

The Norwegian also demonstrated his marketing savvy by capitalizing on the decadent artist myth he helped build around himself. When Berlin’s art association closed Munch’s 1892 exhibition, the sensation it caused greatly increased attendance at the painter’s subsequent exhibitions. Furthermore, since Munch correctly intuited that many of these visitors only wanted to see, and not purchase, these provocative art works, the artist arranged for gallery owners to charge admission to his exhibition—a highly unorthodox practice at the time—that he might profit from the notoriety of his reputation. Munch’s insights into the contemporary art market thus enabled him to position his work in a way that earned him enough money to continue his artistic pursuits without interruption.

Now, perhaps your brand wouldn’t benefit from embracing a public perception that you are decadent, aberrant or insane. We’re not all artists after all. But the simple act of listening to your audience and responding to their impressions and concerns would go a long way toward clearing up any of those misperceptions (It also might not be a bad time to rethink hiring Marilyn Manson’s former PR person).

Another example of responding to the spirit of the times centers around a recent website redesign Emerge did for the propane company Amerigas. Well into the redesign, the country was facing ever greater increases in gas prices, and energy companies were getting a lot of heat. Faced with this situation, Amerigas asked if we could feature the environmentally friendly aspects of propane more prominently.This led us to rework the site with rich natural imagery; deep, primary colors; and crisp, clean copy. Of course, the “Go Green” link didn’t hurt, but the look and layout of the site—the whole user interface—say it much more eloquently than the words do.

Before the days of film, television and sound recording, communal audiences played a much more direct role in creating impressions of art and performance. Now, with the rise of the internet and applications such as twitter, the general populace has taken hold of the reins again. Moreover, they’re not just giving the thumbs up or down on art and culture—the marketplace of ideas, they’re letting their voices be heard about commercial brands and messages as well—the marketplace at large. Though your audience’s opinions may or may not come in the form of a scream, the question is: are you listening?

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How to Get “Play” During the Downturn

gogo-game-42Want to know a good business to be in during the current, and predicted to be deep, recession?  Online video games.  And not just any games, free ones.

According to Edward Hunter of internet research firm comScore, “Not only have consumers turned to outlets such as gaming to take their minds off the economy, but as they curtail their discretionary gaming-related purchases they are turning to free alternatives.”   Now, just to clarify, these games are free but they’re not cheap or cheesy.  Many of them are not only highly polished, they’re easy to pick up, immersive, and have a broad appeal (especially Emerge’s games).  Free just means users get to play the games, often for hours at a time, for the price of being exposed to sponsoring brands and their messages.   In short, the games are supported by ads.

This means you don’t have to be part of the gaming industry to make online games part of your marketing strategy.  These so-called advergames can gather valuable user information while creating positive brand associations and reinforcing corporate identity.  They’re fun too, which is another nice brand association to have.

Among the goals (and results) for web gaming applications are:  spotlighting specific brand events or online promotions, heightening brand awareness, and fostering customer loyalty.  In addition, play can be incentivized through peer sharing links and product rewards (e.g. Jelly Jumper, which promises a 20% Logitech coupon for players who reach a particular level).

The social aspect of these games can also help you stretch your marketing dollars.  Widgetized versions allow users to pass-along the games to their friends or invite them to play, which kicks the games into social media’s coveted viral marketing realm, to say nothing of earning your brand a prime piece of real estate on users’ desktops or social networking pages.  Factor in the friendly competition brought about by posting high scores on Facebook or Twitter and you get even more gaming traffic, i.e. more exposure, at no additional cost.

Moreover, online games can promote a broad range of industries and products and can be targeted to any online audience.  Nor does a user’s operating system or web browser limit his/her participation.  Since these games are typically designed using Adobe’s Flash multimedia platform, they can be played on almost all internet-ready devices, including an increasing number of mobile phones.

Of course, this type of entertainment is most effective when there are product messages and marketing themes incorporated into the games.  For example, when Aircell was getting ready to launch Gogo, its inflight WiFi internet service, Emerge Digital (together with Upshot) developed and embedded a widgetized game into their pre-launch site.   The game had users hooking Wi-Fi up to passing flights via a cell tower (exactly what the Gogo sevice does).  Each time users connected a plane, they saw a message showing what the service could do, e.g. send an email, attend a meeting, book a rental car, etc.  With an average of 80 such messages per play, the Gogo game both engaged and informed users, thus priming the pump for the ensuing launch of the Aircell service.   The game also generated a lot of traffic and the game’s built-in pass-along function only increased those numbers.   Other examples of Emerge’s online and widget games include:  Down the Pipe (for NOBLE Chicago for Kraft/Burger King), the Dark Hunter Trivia Game (for St. Martin’s Press), the University Challenge Game (for Knovel).

People always want to be entertained, especially during hard times.  Witness the dependence of people on radio programming (also free) during the Great Depression or the 43% growth in the U.S. video game industry during the 2001 recession.  Furthermore, as an article in Fortune magazine in December 2008 suggests, consumers are more likely to give up their cable TV subscriptions and mobile phones than their high-speed internet connections.  This means broadband access is, as Accenture’s Kumu Puri says, “absolutely recession proof.”

ComScore’s Hunter states it with perfect clarity. “Online, ad-supported gaming is one of the activities that has benefited during this economic downturn.”   If you want in on the fun, give us a call.

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