Want to know a good business to be in during the current, and predicted to be deep, recession? Online video games. And not just any games, free ones.
According to Edward Hunter of internet research firm comScore, “Not only have consumers turned to outlets such as gaming to take their minds off the economy, but as they curtail their discretionary gaming-related purchases they are turning to free alternatives.” Now, just to clarify, these games are free but they’re not cheap or cheesy. Many of them are not only highly polished, they’re easy to pick up, immersive, and have a broad appeal (especially Emerge’s games). Free just means users get to play the games, often for hours at a time, for the price of being exposed to sponsoring brands and their messages. In short, the games are supported by ads.
This means you don’t have to be part of the gaming industry to make online games part of your marketing strategy. These so-called advergames can gather valuable user information while creating positive brand associations and reinforcing corporate identity. They’re fun too, which is another nice brand association to have.
Among the goals (and results) for web gaming applications are: spotlighting specific brand events or online promotions, heightening brand awareness, and fostering customer loyalty. In addition, play can be incentivized through peer sharing links and product rewards (e.g. Jelly Jumper, which promises a 20% Logitech coupon for players who reach a particular level).
The social aspect of these games can also help you stretch your marketing dollars. Widgetized versions allow users to pass-along the games to their friends or invite them to play, which kicks the games into social media’s coveted viral marketing realm, to say nothing of earning your brand a prime piece of real estate on users’ desktops or social networking pages. Factor in the friendly competition brought about by posting high scores on Facebook or Twitter and you get even more gaming traffic, i.e. more exposure, at no additional cost.
Moreover, online games can promote a broad range of industries and products and can be targeted to any online audience. Nor does a user’s operating system or web browser limit his/her participation. Since these games are typically designed using Adobe’s Flash multimedia platform, they can be played on almost all internet-ready devices, including an increasing number of mobile phones.
Of course, this type of entertainment is most effective when there are product messages and marketing themes incorporated into the games. For example, when Aircell was getting ready to launch Gogo, its inflight WiFi internet service, Emerge Digital (together with Upshot) developed and embedded a widgetized game into their pre-launch site. The game had users hooking Wi-Fi up to passing flights via a cell tower (exactly what the Gogo sevice does). Each time users connected a plane, they saw a message showing what the service could do, e.g. send an email, attend a meeting, book a rental car, etc. With an average of 80 such messages per play, the Gogo game both engaged and informed users, thus priming the pump for the ensuing launch of the Aircell service. The game also generated a lot of traffic and the game’s built-in pass-along function only increased those numbers. Other examples of Emerge’s online and widget games include: Down the Pipe (for NOBLE Chicago for Kraft/Burger King), the Dark Hunter Trivia Game (for St. Martin’s Press), the University Challenge Game (for Knovel).
People always want to be entertained, especially during hard times. Witness the dependence of people on radio programming (also free) during the Great Depression or the 43% growth in the U.S. video game industry during the 2001 recession. Furthermore, as an article in Fortune magazine in December 2008 suggests, consumers are more likely to give up their cable TV subscriptions and mobile phones than their high-speed internet connections. This means broadband access is, as Accenture’s Kumu Puri says, “absolutely recession proof.”
ComScore’s Hunter states it with perfect clarity. “Online, ad-supported gaming is one of the activities that has benefited during this economic downturn.” If you want in on the fun, give us a call.
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